The study of American children (American Academy of Pediatrics) recently published survey, game software on the age classification signs marked in fact the "forbidden fruit", as has an unexpected counter-productive.
Game software application based on its content and the crowd divided into different age groups and in every game on the packaging for clear identification. But human psychology is often prohibited by the more curious about things more, so whether or not those clearly marked with violent content of games but the game will cause the child desires it?
To this end, the study of children in the United States conducted an experimental investigation. Experimental elected 310 men, women and children, and in accordance with the 7-8 year-old ,12-13-year-old ,16-17-year-old age group. After they give marked 7 +, 12 +, 16 +, 18 + Game classification marks, etc., as well as the Notes have "have violent content," "non-violent content" of the imitation game so that they select instructions, and the results of their choices analysis.
Survey, more children a selection marked "have violent content" as well as the age limit is higher than their own game, this also proves that prior to inference. Experts also remind parents attention, we must guard against this kind of "forbidden fruit effect.
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