Connection: A critic has said from the cottage in "Kung Fu Panda" this seems Blizzard has "wits", "downhill." How do you see?
Allen: We do not worry about that. Because our players will surely be pleasantly surprised by this piece of information. We have the player community, and from where the feedback is positive. All of our players are doing with excitement.
Our team is also excited about making this piece of information. So that really is irrelevant comments. When it released its startlingly ambitious when the position will be doomed. I can understand those words such as "Why is this not a great villain?." But how many times we can say, "the villain to destroy the world at the moment will come true this time? No, this stage is the big villain, he is really very very very bad!"
So please relax, change the tone of mind and for some it. We will defeat the powerful evil forces united, we will work together to find a new continent, and the Union and the conflict between the tribes will also be interspersed in the period. Outside the domain (the "Burning Crusade"), followed by Northrend ("Wrath"), we have had such a completely independent and regions of Azeroth, players come to adventure and upgrades. These are our success stories.
In the "earth fission", we have no such design. Because we focus in this expansion is a review of the level 1-60 experience. But also so that we have never done before to complete: "ah, this is high-grade zone." So these are indeed the kind of state we want to return to the old memories and new perspectives.
Connection: Speaking of Panda's background story, it is clearly inspired by Asian culture. How are you performing this exotic?
Allen: We always strive to "wow" this theme has more of its own characteristics. So we are happy to be affected from around the world. The panda is a symbol of american. Clearly, this a great impact, but we need to have scale, which is what the american, which is the other Asian countries. We are trying to inclusive and absorb into our own things.
Connection: For now, you have been consulted and what the american side?
Allen: Of course we and the american colleagues discussed their plans for us are very excited. The most important thing is a game production team itself must be interested in it. Because we only work being done on their own interest to pay to go all out efforts to make the best of the game.
Connection: Another topic is the pet mixed combat systems. Do you, like many people have pointed out in refer to the "Pokemon"? You describe how this feature? It is just an entertainment or will develop into a formal PVP game?
Allen: This is indeed a very good question. We actually have not done for this new content, I consider a lot of positioning. The most important thing is that it will become the kind of players are free to participate and feel fun project. But say you will be surprised, fear not to meet the needs of high-end gamers. In fact, you do not have to worry about ... (laughs)
We have a clear objective of this project, but more importantly, it must be interesting, and to achieve this vision the players interact with pets. So far, players collect pets for many years. When we first put pets into the game, everyone excited. Someone once said: "Hey, I hope, and others together to market pet PK." Now we can have had this idea for the players say, "Yes, it sounds great." In our design, "the earth fission "when we moved to bar pets from the magic bag the book, which makes the player has a large increase in the number of pets (It will allow the pet into play against the activities of public participation, Translator's Note.)
"Panda Puzzle" game environment will be the new East Asian style and color into the world of Azeroth.